Key Components of Flow For Players
Clear goals, immediate feedback, and continuous challenge pitched between boredom and frustration.
Schell says that the key components that promote Flow State for players are:
- clear goals
- limited distractions
- the "hands and minds" are engaged
- direct and immediate feedback
- continuous challenge - ensuring that the game challenge beween "boredom and frustration"
References:
- The Art of Game Design - A Book Of Lenses (2nd Edition) by Jesse Schell (Chapter 10. The Experience Is in the Player's Mind)