Key Components of Flow For Players

Schell says that the key components that promote Flow State for players are:

  • clear goals
  • limited distractions
  • the "hands and minds" are engaged
  • direct and immediate feedback
  • continuous challenge - ensuring that the game challenge beween "boredom and frustration"

References:

  • [[The Art of Game Design - A Book of Lenses (2nd Edition)]] (Chapter 10. The Experience Is in the Player's Mind)