Rule Enforcer
To prevent cheating, a game needs a rule enforcer.
"if players feel like your game can be cheated, some will try to cheat, but most …
To prevent cheating, a game needs a rule enforcer.
"if players feel like your game can be cheated, some will try to cheat, but most …
One of the two methods of story telling in games. The game isn't designed with a specific story, but a unique one is generated each …
An Interest Curve refers to the guest's interest over time during an experience (game, book, movie etc). The ideal interest curve usually involves an initial …
Schell says that a game economy is defined as simply: how players spend and earn money. He says a successful game economy has meaningful answers …
The opposite of innate complexity (in which complex rules need to be learned in order to play) and a desired property of a game. Arises …
Strategic actions that are "not part of the rules" but "that emerge naturally as the game is played". You can encourage emergent gameplay by adding …
Schell says that "the power of variable rewards over fixed ones has been proven in thousands of psychological experiences" (though no experiments were referenced). The …
Schell quotes Designer David Perry's key to addictive games: games should be designed so that players are doing 3 things at a time: exercising a …
When designing games, make sure you have clearly stated your problem statement including constraints and assumptions first. That will ensure that you have the full …
Schell talks about the importance of meaningful choices in games: for example, if you can choose between 10 cars in a racing game, but they …