The Story Machine
A game designed to generate a unique story each playthrough rather than follow a scripted one.
A game designed to generate a unique story each playthrough rather than follow a scripted one.
A graph of expected player interest over time.
A game economy is meaningful when spending and earning money form a rewarding loop.
Complex interactions that arise naturally from a simple ruleset.
Strategic actions that aren't in the rules but arise naturally from playing the game.
On the power of unpredictable rewards.
Addictive games keep players exercising a skill, taking risks, and working a strategy simultaneously.
Define the problem clearly before designing.
Choices only matter if the options are meaningfully different and none is obviously dominant.
High-risk, high-reward choices that make games fun.