Triangularity In Game Design
Schell describes a type of choice in game that is high-risk / high-reward. For example, choosing to shoot the space ship in Space Invaders or taking …
Schell describes a type of choice in game that is high-risk / high-reward. For example, choosing to shoot the space ship in Space Invaders or taking …
Schell says that the best games have unified themes in which every element of the game: mechanics, aesthetics, technology and story, each support the theme …
Schell says that the key components that promote Flow State for players are: