50% Rule for Game Development
The 50% rule states that you should plan such that if 50% of your budget were removed, you'd still have a shippable game. Then use …
The 50% rule states that you should plan such that if 50% of your budget were removed, you'd still have a shippable game. Then use …
When designing games, make sure you have clearly stated your problem statement including constraints and assumptions first. That will ensure that you have the full …
The Rule of Loop can be summarised in one quote:
"The more times you test and improve your design, the better your game will be …