50% Rule for Game Development
The 50% rule states that you should plan such that if 50% of your budget were removed, you'd still have a shippable game. Then use the rest of the time to make it great.
[@schellArtGameDesign2015a] (pg. 112)
Later in the book in Chapter 13, he mentions that half the development time should be spent balancing the game. Balance is a clear part of what makes a game great.