Home About

Tags

MachineLearning (25) LinearAlgebra (16) GameDesign (12) ComputerScience (11) SoftwareEngineering (11) LargeLanguageModels (7) AudioEngineering (7) DiscreteMath (6) AutomatedTesting (6) Roblox (5) Zettelkasten (5) DataStructures (4) More

Notes by Lex Toumbourou

Key Components of Flow For Players

Nov 15, 2020 permanent    GameDesign

Schell says that the key components that promote Flow State for players are:

  • clear goals
  • limited distractions
  • the "hands and minds" are engaged
  • direct and immediate feedback
  • continuous challenge - ensuring that the game challenge beween "boredom and frustration"

References:

  • The Art of Game Design - A Book of Lenses (2nd Edition) (Chapter 10. The Experience Is in the Player's Mind)

Backlinks

  • Goal Of A Game Interface