Indirect Control
A game designer can exert indirect control of the player through constraints, goals, visual interfaces, game characters; and sound and music. An important part of game design as it allows players to experience a feeling of freedom while still following the designers intended Interest Curve.
References:
- [[The Art of Game Design - A Book of Lenses (2nd Edition)]] (Chapter 18. Story and Game Structures Can Be Artfully Merged with Indirect Control)