Attachment in Roblox is an object that describes a point and orientation in space relative BasePart's Roblox CFrame.
Fire that you want to burn from the back of a
Part. If I attach a
Fire instance directly to a
Part, it will always burn from the
Part's center of the Part. Instead, I can create an
Attachment parented to the
Part and position it -2 studs along the X-axis and one stud along the Y-axis from the Part's center.
Attachment remains in the same place relative to the
Part as the part moves.
Here's how it looks in code:
--!strict -- Create Part. local part: Part = Instance.new('Part') part.Anchored = true -- Create an Attachment behind the Part. local attachment: Attachment = Instance.new('Attachment') attachment.Position = Vector3.new(-2, 1, 0) attachment.Parent = part -- Attach fire to Attachment instead of Part. local fire: Fire = Instance.new('Fire') fire.Size = 1 fire.Heat = 1 fire.Parent = attachment part.Parent = game.Workspace -- Code to move Part around below.
A new attachment can be created using
An attachment's position can be updated using the
Position attribute or editing the
There are many items that you can parent directly to an
Attachment instead of a
ParticleEmitterscan be parented directly to an
Soundobjects allow audio to play directly from the
SpotLightallow light to shine from a specific point on a Part.
Roblox Constraint objects rely on Attachments.
The Roblox Accessory system utilizes attachments to position accessories on a character's body parts.