Doubling or Halving as a Game Balancing Technique
When tuning game values, double or halve them instead of nudging — it makes the effect obvious.
When tuning game values, double or halve them instead of nudging — it makes the effect obvious.
A game economy is meaningful when spending and earning money form a rewarding loop.
Complex interactions that arise naturally from a simple ruleset.
Strategic actions that aren't in the rules but arise naturally from playing the game.
On the power of unpredictable rewards.
Addictive games keep players exercising a skill, taking risks, and working a strategy simultaneously.
Plan to ship at half the budget, use the rest to make it great.
Define the problem clearly before designing.
Choices only matter if the options are meaningfully different and none is obviously dominant.
Visualising Newton's 2nd law and opposing forces using Roblox's BodyForce object.