Character Web
A map of what each character thinks of every other character.
A map of what each character thinks of every other character.
A two-axis diagram for visualising character relationships in a story.
A fictional world that can be entered through many different types of media.
The art of guiding players through your experience, while still making them feel in control.
A game designed to generate a unique story each playthrough rather than follow a scripted one.
A graph of expected player interest over time.
Make players feel in control of their experience.
Functions that can pause and resume execution, similar to Python generators.
When tuning game values, double or halve them instead of nudging — it makes the effect obvious.