Server Authoritative Multiplayer
A multiplayer architecture where the server is the single source of truth for game state.
A multiplayer architecture where the server is the single source of truth for game state.
When the production data is significantly different from the training distribution.
Metrics are usually a proxy for what we really care about
Notes from Sönke Ahrens' guide to the Zettelkasten note-taking system.
Temporary captures of ideas to be processed into permanent notes.
Notes that capture source material in your own words, as an intermediate step toward permanent notes.
Atomic, self-contained notes that capture a single idea and link to related ones.
arriving at false conclusions by only examining success cases
Building a broad network of concepts across disciplines so ideas can reinforce each other.
Starting with the big picture.