Indirect Control
The art of guiding players through your experience, while still making them feel in control.
The art of guiding players through your experience, while still making them feel in control.
A game designed to generate a unique story each playthrough rather than follow a scripted one.
A graph of expected player interest over time.
Make players feel in control of their experience.
Functions that can pause and resume execution, similar to Python generators.
When tuning game values, double or halve them instead of nudging — it makes the effect obvious.
A game economy is meaningful when spending and earning money form a rewarding loop.
Complex interactions that arise naturally from a simple ruleset.
Strategic actions that aren't in the rules but arise naturally from playing the game.