50% Rule for Game Development
Plan to ship at half the budget, use the rest to make it great.
Plan to ship at half the budget, use the rest to make it great.
Define the problem clearly before designing.
Choices only matter if the options are meaningfully different and none is obviously dominant.
Visualising Newton's 2nd law and opposing forces using Roblox's BodyForce object.
A linear story interrupted by gameplay segments.
High-risk, high-reward choices that make games fun.
Every element of a game should reinforce a single theme.
Adding two vectors by summing their corresponding components.
Subtracting two vectors by subtracting their corresponding components.
The more times you test and improve your design, the better your game will be.