Triangularity In Game Design
High-risk, high-reward choices that make games fun.
High-risk, high-reward choices that make games fun.
Every element of a game should reinforce a single theme.
Adding two vectors by summing their corresponding components.
Subtracting two vectors by subtracting their corresponding components.
The more times you test and improve your design, the better your game will be.
deliver working software frequently
The sum of weighted outcomes divided by total outcomes
The tendency to prefer avoiding losses over acquiring equivalent gains.
An object at rest stays at rest, F=ma, and every action has an equal and opposite reaction.
Complete immersion in an activity with energised focus — also known as "in the zone".