Interpersonal Circumplex
A tool brought from the world of social psychology by Katherine Isbister, in which you draw a diagram with 2 axes: friendliness and dominance and …
A tool brought from the world of social psychology by Katherine Isbister, in which you draw a diagram with 2 axes: friendliness and dominance and …
Discussed by Schell and coined by Henry Jenkins, refers to a world that can be "entered" through many different types of media Schell (2015) (pg …
A game designer can exert indirect control of the player through constraints, goals, visual interfaces, game characters; and sound and music. An important part of …
One of the two methods of story telling in games. The game isn't designed with a specific story, but a unique one is generated each …
An Interest Curve refers to the guest's interest over time during an experience (game, book, movie etc). The ideal interest curve usually involves an initial …
Schell says that the goal of a game interface is to "make players feel in control of their experience." 1
We achieve this with immediate …
Coroutines in Lua are related to Generators (Python). They allow a function to be written to return intermittantly using the yield()
function call on the …
A game balancing trick that Schell attributes to design Brian Reynolds (who in term attributes to Sid Meier): when tuning values to balance a game …
Schell says that a game economy is defined as simply: how players spend and earn money. He says a successful game economy has meaningful answers …