String of Pearls
One of the two methods of story telling in games. It involves a pre-scripted, linear story interupted by free play (challenges, puzzles etc). Notable examples …
One of the two methods of story telling in games. It involves a pre-scripted, linear story interupted by free play (challenges, puzzles etc). Notable examples …
Schell describes a type of choice in game that is high-risk / high-reward. For example, choosing to shoot the space ship in Space Invaders or taking …
Schell says that the best games have unified themes in which every element of the game: mechanics, aesthetics, technology and story, each support the theme …
The Rule of Loop can be summarised in one quote:
"The more times you test and improve your design, the better your game will be …
Schell describes Kahneman and Tversky's Prospect Theory as applied to games, in that players will be willing to pay a premium to avoid losses - they …
In 1686, Newton presented his 3 laws of motion in "Principia Mathematica Philosophiae Naturalis". They are:
An object remains at rest or …