Key to Addictive Game Design
Schell quotes Designer David Perry's key to addictive games: games should be designed so that players are doing 3 things at a time: exercising a …
Schell quotes Designer David Perry's key to addictive games: games should be designed so that players are doing 3 things at a time: exercising a …
The 50% rule states that you should plan such that if 50% of your budget were removed, you'd still have a shippable game. Then use …
When designing games, make sure you have clearly stated your problem statement including constraints and assumptions first. That will ensure that you have the full …
Schell talks about the importance of meaningful choices in games: for example, if you can choose between 10 cars in a racing game, but they …
BodyForce
in Roblox will apply a force to a part with the magnitude and velocity specified in world coordinates. By setting workspace.Gravity
to 0 …
One of the two methods of story telling in games. It involves a pre-scripted, linear story interupted by free play (challenges, puzzles etc). Notable examples …
Schell describes a type of choice in game that is high-risk / high-reward. For example, choosing to shoot the space ship in Space Invaders or taking …
Schell says that the best games have unified themes in which every element of the game: mechanics, aesthetics, technology and story, each support the theme …