Server Authoritative Multiplayer

A typical multiplayer game architecture where the server has authority over the game state. The server keeps track of players' positions, the resources they own …
A typical multiplayer game architecture where the server has authority over the game state. The server keeps track of players' positions, the resources they own …
To prevent cheating, a game needs a rule enforcer.
"if players feel like your game can be cheated, some will try to cheat, but most …
When data is provided to a model that is significantly different from what it was trained on, it's referred to as out-of-domain data.
Permanent notes (also known as Evergreen notes) capture a single "atomic" idea. They also include links to related ideas. In the Zettelkasten system, they're created …
Literature Notes in Zettelkasten are notes which capture information from the source material in our own words. They are sometimes referred to as Reference or …
Fleeting notes in Zettelkasten are for capturing ideas while reading, listening, or thinking. They are designed to be short-lived and should be stored in an …
Survivorship Bias is a common error of thinking where we arrive at false conclusions by only examining success cases.
For example, on one of my …
Teaching the "whole game" uses the metaphor of baseball to highlight how common approaches to teaching are the equivalent of doing batting practice without ever …
Charlies Munger advocates for building a "broad theoretical toolbox" that he calls a Latticework of Mental Models. The idea is to accumulate concepts from a …