Triangularity In Game Design
Schell describes a type of choice in game that is high-risk / high-reward. For example, choosing to shoot the space ship in Space Invaders or taking …
Schell describes a type of choice in game that is high-risk / high-reward. For example, choosing to shoot the space ship in Space Invaders or taking …
Schell says that the best games have unified themes in which every element of the game: mechanics, aesthetics, technology and story, each support the theme …
We add two Vectors together by adding the corresponding components.
$\stackrel{\u20d7}{a}+\stackrel{\u20d7}{b}=\left[\begin{array}{c}{\textstyle {a}_{1}}\\ {\textstyle {a}_{2}}\end{array}\right]+\left[\begin{array}{c}{\textstyle {b}_{1}}\\ {\textstyle {b}_{2}}\end{array}\right]=[\begin{array}{c}{\textstyle {a}_{1}+{b}_{\mathrm{1\; \dots}}}\end{array}$
We subtract one Vector from another by subtracting the corresponding components.
$\stackrel{\u20d7}{a}-\stackrel{\u20d7}{b}=\left[\begin{array}{c}{\textstyle {a}_{1}}\\ {\textstyle {a}_{2}}\end{array}\right]-\left[\begin{array}{c}{\textstyle {b}_{1}}\\ {\textstyle {b}_{2}}\end{array}\right]=[\begin{array}{c}{\textstyle {a}_{1}-{b}_{\mathrm{1\; \dots}}}\end{array}$
The Rule of Loop can be summarised in one quote:
"The more times you test and improve your design, the better your game will be …
Schell describes Kahneman and Tversky's Prospect Theory as applied to games, in that players will be willing to pay a premium to avoid losses - they …
In 1686, Newton presented his 3 laws of motion in "Principia Mathematica Philosophiae Naturalis". They are:
Named by Mihály Csíkszentmihályi in 1975, flow state is the state of being completely immerised in an activity with an "energised focus". Games are examples …
Schell says that the key components that promote Flow State for players are: