Game Design is Problem Solving
When designing games, make sure you have clearly stated your problem statement including constraints and assumptions first. That will ensure that you have the full …
When designing games, make sure you have clearly stated your problem statement including constraints and assumptions first. That will ensure that you have the full …
Schell talks about the importance of meaningful choices in games: for example, if you can choose between 10 cars in a racing game, but they …
BodyForce
in Roblox will apply a force to a part with the magnitude and velocity specified in world coordinates. By setting workspace.Gravity
to 0 …
One of the two methods of story telling in games. It involves a pre-scripted, linear story interupted by free play (challenges, puzzles etc). Notable examples …
Schell describes a type of choice in game that is high-risk / high-reward. For example, choosing to shoot the space ship in Space Invaders or taking …
Schell says that the best games have unified themes in which every element of the game: mechanics, aesthetics, technology and story, each support the theme …
We add two Vectors together by adding the corresponding components.
$\stackrel{\u20d7}{a}+\stackrel{\u20d7}{b}=\left[\begin{array}{c}{\textstyle {a}_{1}}\\ {\textstyle {a}_{2}}\end{array}\right]+\left[\begin{array}{c}{\textstyle {b}_{1}}\\ {\textstyle {b}_{2}}\end{array}\right]=[\begin{array}{c}{\textstyle {a}_{1}+{b}_{\mathrm{1\; \dots}}}\end{array}$
We subtract one Vector from another by subtracting the corresponding components.
$\stackrel{\u20d7}{a}-\stackrel{\u20d7}{b}=\left[\begin{array}{c}{\textstyle {a}_{1}}\\ {\textstyle {a}_{2}}\end{array}\right]-\left[\begin{array}{c}{\textstyle {b}_{1}}\\ {\textstyle {b}_{2}}\end{array}\right]=[\begin{array}{c}{\textstyle {a}_{1}-{b}_{\mathrm{1\; \dots}}}\end{array}$
The Rule of Loop can be summarised in one quote:
"The more times you test and improve your design, the better your game will be …