Server Authoritative Multiplayer
A multiplayer architecture where the server is the single source of truth for game state.
A multiplayer architecture where the server is the single source of truth for game state.
When the production data is significantly different from the training distribution.
Notes from Sönke Ahrens' guide to the Zettelkasten note-taking system.
Notes that capture source material in your own words, as an intermediate step toward permanent notes.
Atomic, self-contained notes that capture a single idea and link to related ones.
Building a broad network of concepts across disciplines so ideas can reinforce each other.