You can find the source on the GitHub project.
The notes are collecting using my interpretation of the Zettelkasten method.
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Loss Adversion
Schell describes Kahneman and Tversky's Prospect Theory as applied to games, in that players will be willing to pay a premium to avoid losses - they …
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Newton's Laws Of Motion
In 1686, Newton presented his 3 laws of motion in "Principia Mathematica Philosophiae Naturalis". They are:
Newton's First Law
An object remains at rest or …
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Flow State
Named by Mihály Csíkszentmihályi in 1975, flow state is the state of being completely immerised in an activity with an "energised focus". Games are examples …
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Key Components of Flow For Players
Schell says that the key components that promote Flow State for players are:
- clear goals
- limited distractions
- the "hands and minds" are engaged
- direct and …
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Roblox Raycasting
In the Roblox Engine, raycasting is the act of casting a Ray from a point in 3d space (represented as Vector3) in a given direction …
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Raycasting
Raycasting is a rendering technique that casts a series of Rays for each vertical slice of the screen in the direction a player is …
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Basic geometry: language and labels
Notes from Khan Academy video Basic geometry: language and labels