This is the rendered collections of notes by me, Lex Toumbourou.
You can find the source on the GitHub project.
The notes are collecting using my interpretation of the Zettelkasten method.
More
You can find the source on the GitHub project.
The notes are collecting using my interpretation of the Zettelkasten method.
More
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Rule of Loop
The Rule of Loop can be summarised in one quote:
"The more times you test and improve your design, the better your game will be …
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Loss Adversion
Schell describes Kahneman and Tversky's Prospect Theory as applied to games, in that players will be willing to pay a premium to avoid losses - they …
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Newton's Laws Of Motion
In 1686, Newton presented his 3 laws of motion in "Principia Mathematica Philosophiae Naturalis". They are:
Newton's First Law
An object remains at rest or …
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Flow State
Named by Mihály Csíkszentmihályi in 1975, flow state is the state of being completely immerised in an activity with an "energised focus". Games are examples …
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Key Components of Flow For Players
Schell says that the key components that promote Flow State for players are:
- clear goals
- limited distractions
- the "hands and minds" are engaged
- direct and …
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