This is the rendered collections of notes by me, Lex Toumbourou.

You can find the source on the GitHub project.

The notes are collecting using my interpretation of the Zettelkasten method.

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• ## Eigenvector

A set of vectors whose span doesn't change after a transformation.

• ## Changing Basis

Since any vectors can be Basis Vectors, it's useful to understand how to translate vectors between bases

• ## Roblox Attachment

An object that describes a point and orientation relative to a BasePart

• ## Cross Product

An operation between two 3d vectors that returns a vector.

• ## Matrix Determinate

A measure of how a matrix scales space.

• ## Basis Vectors

The set of vectors that defines space.

• ## Roblox CFrame

In Roblox, a CFrame (coordinate frame) is an object that encodes position and rotation in 3D space.

• ## Identity Matrix

When you multiply a matrix $(A)$ by the Identity Matrix $(I)$, you get the original matrix back.

$A …$